* DrasticalMUD working docs *
_this might be outdated by the time you find it_
(But I'll try to keep it up to date)
DrasticalMUD started out as a creation with importing lots of old ROM and Diku MUD areas from days of yore
into modern Evennia. It has since begun evolving into a exploring / farming / empire-building kind of game,
but I would like to continue to expand to accommodate different flavours and preferences of play.
# subtopics
## Foraging
Random items and resource bundles will spawn around the world. These can be collected, combined into other
resources / items, and / or recycled for gold.
## Resources
Gold is the form of currency. Resources types are Wood, Stone, and Trash. Other special resource types will
include gems and essences. Many items can be broken down for resources with a deconstructor.
## Property
DrasticalMUD players can 'claim' ownership of almost any room in any area. Taking ownership costs 100 gold
to start, but will increase each time it is claimed. With enough gold, any property can be taken from
another player (although there will be additional ways to defend against this). Players will be able to build
structures that inhibit the capture or traversal of their property.
Players will also be able to consensually trade land for other land, items, gold, etc.
## Movement
A minor delay is incurred on moving from room-to-room to lessen the impact of speedwalking. Special items and
buffs can increases a player's movement speed, providing an advantage in claiming or defending territory.
## Farming
On a claimed plot of land, trees and other plants can be planted from seeds. Over time, these will grow in size
and be able to be harvested for resources. These will eventually be season dependant. Fruit trees will produce
fruit on a repeating basis, while more regular types of trees will be chopped down when harvested. The older a tree
is, the more resources it produces, so rooms that have long-growing plants will be valuable!
## Mining
There are entries to the mines spread out around the world. With a mining tool, one can mine for stone and other,
rarer gems by chipping away at the walls in the mines. As new ground is broken, the various mining entry-points
can be connected, uncovering distant, unseen areas of the world. Mining tools will wear out after some use,
at which point will require either replacement or repair. Enhancements to mining equipment will also become
available.
## Quality
All items and bundles have an inherent 'quality' that provides a bonus percentage on rewards and production.
Quality Ranking
------- -------
0 trash
9-45 poor
45-60 average
60-70 good
70-80 great
80-85 impressive
85-95 exceptional
95-100 legendary
## Credits
Credits go to the maintainers of and contributors to:
- Evennia - https://github.com/evennia/evennia/
- Area_Reader - https://github.com/ctoth/area_reader
- Mud-Areas - https://github.com/vedicveko/Mud-Areas
- windows-95-ui-kit - https://github.com/themesberg/windows-95-ui-kit
The DrasticalMUD Public source is available at: https://gitlab.drastical.net/elixx/drasticalmud