drastical detail (Drastical)
* DrasticalMUD working docs * _this might be outdated by the time you find it_ (But I'll try to keep it up to date) DrasticalMUD started out as a creation with importing lots of old ROM and Diku MUD areas from days of yore into modern Evennia. It has since begun evolving into a exploring / farming / empire-building kind of game, but I would like to continue to expand to accommodate different flavours and preferences of play. # subtopics ## Foraging Random items and resource bundles will spawn around the world. These can be collected, combined into other resources / items, and / or recycled for gold. ## Resources Gold is the form of currency. Resources types are Wood, Stone, and Trash. Other special resource types will include gems and essences. Many items can be broken down for resources with a deconstructor. ## Property DrasticalMUD players can 'claim' ownership of almost any room in any area. Taking ownership costs 100 gold to start, but will increase each time it is claimed. With enough gold, any property can be taken from another player (although there will be additional ways to defend against this). Players will be able to build structures that inhibit the capture or traversal of their property. Players will also be able to consensually trade land for other land, items, gold, etc. ## Movement A minor delay is incurred on moving from room-to-room to lessen the impact of speedwalking. Special items and buffs can increases a player's movement speed, providing an advantage in claiming or defending territory. ## Farming On a claimed plot of land, trees and other plants can be planted from seeds. Over time, these will grow in size and be able to be harvested for resources. These will eventually be season dependant. Fruit trees will produce fruit on a repeating basis, while more regular types of trees will be chopped down when harvested. The older a tree is, the more resources it produces, so rooms that have long-growing plants will be valuable! ## Mining There are entries to the mines spread out around the world. With a mining tool, one can mine for stone and other, rarer gems by chipping away at the walls in the mines. As new ground is broken, the various mining entry-points can be connected, uncovering distant, unseen areas of the world. Mining tools will wear out after some use, at which point will require either replacement or repair. Enhancements to mining equipment will also become available. ## Quality All items and bundles have an inherent 'quality' that provides a bonus percentage on rewards and production. Quality Ranking ------- ------- 0 trash 9-45 poor 45-60 average 60-70 good 70-80 great 80-85 impressive 85-95 exceptional 95-100 legendary ## Credits Credits go to the maintainers of and contributors to: - Evennia - https://github.com/evennia/evennia/ - Area_Reader - https://github.com/ctoth/area_reader - Mud-Areas - https://github.com/vedicveko/Mud-Areas - windows-95-ui-kit - https://github.com/themesberg/windows-95-ui-kit The DrasticalMUD Public source is available at: https://gitlab.drastical.net/elixx/drasticalmud
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